French Maréchal class Vaisseau
Cuirassé de Fusion (Starship Destroyer)
Design Date: 2275
First Example Laid Down: 2276
First Example Completed: 2278
Fleets in Service: France
Number in Service: 6, in French
service (Maréchals Suchet, Ney, Foch,
Marsin, Bouvier and Joffre)
History
In the 2250’s the three main ESA
nations agreed on a standardised destroyer, that is a starship whose sole
purpose was to meet other starships in battle and destroy them. In another time
such vessels would have been called battleships. The resulting vessel was
obsolescent before the program was completed. The French had launched the first
fusion powered frigate (Frégate de Fusion),
which was a huge leap forward in performance, but no other nation had advanced
fusion to this point. Even in France the production of shipboard fusion
reactors was slow, and initially the entirety of production was dedicated to
the Battle type frigate, of which 15 were eventually built (5 each of the Ypres, Austerlitz and Tonnant
classes). During the same period the French built a class of VC’s (destroyers)
paralleling each class. The initial nuclear powered Paladin class VCN’s have
all left French service. The follow-up Hero class increased the size of the
nuclear reactor to 75 MW, with a plan to replace the nuclear reactor with a 150
MW fusion reactor at the first refit with greater availability of fusers
expected. Ultimately this did not happen, as the move towards Grande Frégates absorbed the expected
surplus fusers. The final iteration of this type was the Maréchal class, which was essentially a slightly improved Hero, but with the fuser installed.
The use of fusion power greatly
improved the ships capabilities. The staff requirement was for warp 3.0 light,
and greater than 2.8 loaded. This was achieved using only 50% of the fusers 150
MW output, leaving 75 MW available for tactical systems. This allowed the Maréchal to mount a very heavy battery
for the time. A total of 36 laser arrays were installed, with 18 armoured
emitters, each fed by two arrays and onboard targeting. There was considerable
discussion about whether each emitter required its own target computer, as the
cost of 18 TC’s was 21% of the base ship cost without ordnance. There were two
schools of thought:
1. The
vessel will only need a single TC, and maybe a spare, when fighting in Combat rapproché (CQB) against enemy
vessels. This is because it will be directing the whole of its fire as a single
battery against an enemy ship.
2. The
vessel will need to maximise the number of effective channels of fire if faced
with missile or fighter swarms, to maximise area and point defence, and protect
the vessel and the battlegroup. Given the difficulty in targeting small
missiles, individual TC’s can in some circumstances triple the effectiveness of
the “flak barrier”.
Ultimately the latter school of
thought, which had won the debate with the Heroes
(which had rather fewer guns, all single mounts, awaiting the never coming
upgrades), and continued to dominate French thinking.
The gun armament decided, there
was a question of whether submunitions should be carried. Submunitions are very
close range weapons, and are not useful if the carrying vessel is in a
battlegroup formation. They require starships to break formation and make
broken formation close attack runs against the enemy, and the relatively
conservative French tacticians did not believe this was effective at the time;
submunitions charges were regarded as a peculiarly British tactic. Given proven
effectiveness of British submunitions armed vessels, especially their new
“fighter” concept, such weapons would later by incorporated into the French
tactical mix. However, they were not included in the Hero-Maréchal.
The available power allowed for
the highest rated screens then available to be installed, and two separate
active arrays to target vessels at long range. The ordnance package was
standardised with the Suffren etc., being 18 Ritage missiles, either the
particle beam armed long range type, or the close range nuclear type (with a
10x2 warhead replacing the PBWS, capacitors and passive array). The missile
launchers were built to handle the older CESAM Silke as well, which was still in French inventories and were used
well into the Central Asian War.
For small craft, a small hangar
capable of handling a pair of Voir class utility/spotters was incorporated.
These warp capable spaceplanes are fast (warp > 4.5 even when loaded), and
the three man crew can operate both a passive search array and a reasonable
active targeting array, expanding the range of the ships sensor bubble. They
also function as the ships main boats, and each is capable of landing a 10 man
platoon of power-armour infantry onto a planets surface.
The main hull itself is
composite, and is fully armoured (armour = 10) against standard starship
weapons, and capable of giving reasonable protection against heavier guns,
especially due to the screens. One of the main reasons for such armour levels
is to force any opponent to concentrate energy into a smaller number of heavier
guns, which will decrease the probability of a disabling hit.
One of the oddities of the Hero-Maréchal
is the accommodations. These are mounted on a ring, and the designers intended
that the accommodation ring should be ejected before battle, and recovered
afterwards. Combat experience proved this never happened – no starship crew
wished to be tied to protecting their own accommodations. It was a feature
dropped in future vessels. The accommodations themselves are an unarmoured
ring, 25 m in inner diameter, 5 m high and 7 m long.
All six Maréchals were involved in the Central Asian War (mainly in the
Blockade of Earth and many of the orbital bombardments of Manchu troops) and
performed well. With no enemy battlefleet to fight they were not really tested.
When the German Revolution spilt over into a war, the Maréchals were dispersed in response to the German Empires successful
strategy of terror attacks. Even in 2301 they were pulled anti-nuclear
overwatch orbits over French colonies as a holdover from the trauma of 2293.
Three of these vessels fought with Rochemont, and the other three with Graham.
Breakdown of costs
Systems | MLv | Cost % |
offensive | 73.092 | 31% |
defensive | 86.27684 | 37% |
propulsion | 64.36667 | 27% |
other | 10.56667 | 5% |
Ship total | 234.3022 |
Performance
Warp efficiency: 3.04 (unloaded)
Power Plant: 150 MW fusion
Fuel: nil (may carry bladders for
small craft)
Range: 7.7 light years
Endurance: six months life
support
Mass: 11,034 tons unloaded
Cargo Capacity: 840 cubic meters
Crew: 96 (26 Bridge, 27 TAC, 8
Small Craft, 22 Engineering, 10 troops, and 3 medical); Passengers: upto 4
Comfort: 0;
Emergency Power: 1 week
Total Life Support: 100 men for
180 days
Cost: MLv234.3 (excluding
launched weapons etc.)
Ship Status Sheet
Move: 6
Screens: 4
Radiated Signature: 4(7)
Radial Reflected: 7
Lateral Reflected: 9
Target Computers: +2 (18 sets,
each FC system has a TC);
Radial Profile: 0
Lateral Profile: +1
Armour: 10
Hull hits: 660/179 (by SC)
Power Plant Hits: 100/20
Active: 2x13, each with a
redundant antenna
Passive: 2x10, each with a redundant
antenna
Weapons
18 x1dbl lasers in jack turrets
(1x 123, 1x 345, 1x 567, 1x 178, 7x 234, 7x 678)
Ordnance Load
3 launchers capable of handling
Ritage-1/D or Silke, each with a 6 round magazine
Other Sensors and Electronics:
Navigation Radar
DSS
Gravitational
Hangar:
Carries 2x Voir class scouts (based on Voir drone, but put a hull around it. Far more sensible)
Crew Hits:
Bridge: Captain, Navigator, Helm,
3 Engineer, 3 Communications, 4 Computer
TAC: 18 Fire Control, 3 Remote
Pilot, 2 Flight Control, 2 Active Operator, 2 Passive Operator
Damage Control: 11+10+13 = 33 (11
teams) (spare engineers plus troops and spare bridge pax – only 4 teams get +4
for engineering hits)
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